December 2005 Archives

Lone Star Game Day 12/31/2005

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Game #1

Indonesia

Well, if I can't successfully order this game from the developer, I am reduced to playing it at cons when people bring it. I had a hard time trying to get this game started. There wasn't much interest from the Houston crowd in wanting to play this game. Fortunately, Tim and Mary showed up and wanted to play. So I started to explain the rules. But then Mary bowed out and left. So, we found another new player. So I started to explain the rules. And then the new player said that someone who was not here yet wanted to play. When the other new person showed up, we restarted the rules. Sigh. Needless to say, this took a good chunk of time.

The good news was that I finally was able to finish out the game and see how the entire game works and flows.

Cant Stop

After an early dinner, we came back and started this game. I went first, so I tried pushing my luck... too hard... and bombed out. This is not too bad because it is equivalent to going last. The bad thing was that I busted out again. So I was now in catch up mode. At least I was able to take the seven column from someone who was too timid and left their piece one square away from completing it. During the end of the game, the columns three through eight were locked up. This caused us to bomb out early since many rolls of the dice were now bad for us.

Game #3a
Game #3b

Tanz der Hornochsen

I haven't heard about this third version of the negative bulls game. I have played both card games in the family though. This game has the same feel. You buy tiles (1-99) and try to place them on the board. At the end of each run, there are negative points. Some twists are that there are negative points on some of the spaces running up to the ends. Another twist is that there are "happy cows" which turns a negative score into a positive score.

Game #4

Flaschenteufel

I didn't think I would be playing this game at a convention. But, when two people came up to me looking to play a game and I suggested this game and they didn't object, I played it. Both of them were newbies, and this game takes a little bit of playing before you get your head wrapped around the strategy. In this game, I was dealt the one card five out of six times! And I was able to use it effectively four times.

Game #4

Techno Witches

And here is another game I didn't think that I would be playing. A new person came up to me to play a game with me courtesy of the social butterfly contest that was being held during the con. So she suggested this game. It is a game that you need to have a very good spacial memory to effectively play it. You choose a piece from a pile of differently shaped pieces. You use this piece to create a flight plan for your witch character on a broom. At some point, you decide to fly. Then you start laying down the pieces and as long as they dont lay over obstacles on the table, you continue flying. If you run out of pieces, you then place your character at the end of the chain and start again. The goal was to run over a cat. And luckily enough, I did for the win.

Lone Star Game Day 12/30/2005

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Game #1

St. Petersburg

Today was the first day of what I hope to be the annual Lone Star Game Fest. Marty and I travelled down from Austin at 9am and we arrived at 12pm. After settling in, we jumped right into gaming starting with St. Petersburg. This is a lightweight and somewhat meaty game that hasn't been spoiled for me by the computer version. As long as I don't play with someone who has played the computer version many times and knows exactly the winning strategy, I enjoy this game.

This game came down to Aristocrates. And, unfortunately, I had bad luck in trying to get unqiue Aristocrats. Marty had the better luck in this so was able to win the game.

Game #2

Neuland

Ah... another playing for me of this game. And after playing it, I still want to play it again. At least until I win it. After that, I don't know. It is hard for a game to rise above the many others in terms of replayability. And I have questions if this game can do it. It does have some interesting game mechanics. But it does lack in good artwork.

Game #3

Caylus

Another playing of Caylus and my oppinion of it remains unchanged. Although I still haven't changed my strategy at all. So perphaps that is a bad thing? Marty went for the blue victory building and I went for the victory favors. My fatal mistake was not being able to place a piece first on the last round of the game. That cost me winning the favor of the king which cost me five points. Coincidently enough, I lost the game by five points. ;)

Game #4

Lexio

Another playing of Lexio. And this time, the tiles hated me. Let me rephrase this: they absolutely hated me. ;) I payed out everyone on every hand. Unsuprisingly enough, I ended up in last place. Still a good game for me. Although I think that we should play more hands than just five.

Game Day 12/29/2005

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Game #1

Antiquity

Ahh... The last week of the year. And therefore the last Thursday gaming of the year. It was a good thing that we had a long game day and played some meaty games. We started with Antiquity. I definately want to play this some more. I didn't get my economy snowballing enough. And I am sure that there are some optimizations that I can do with my actions. However, I still have fun playing this game and look foreward to playing it again.

Game #2

Mc Multi

We finished pretty quickly. So we started up a lighter but still meaty game of Mc Multi. And this one was a tight one! I knew Adam was going to call the ending condition soon. But I could not get enough money to do it my self. So when I did, it came down to how much I could sell. And fortunately, I could sell enough to beat him. But just barely. If he would have rolled better, he could have won.

The enonomy did act differently in this game. The recession/booms were very shallow. We did not dive all the way down and then move back up in the economy.

Game #3a
Game #3b

Familenbande x 2

Since it was almost starting time for the normal session, we played this light and quick game. And boy was it quick! We got two plays in. The first game started off badly for someone with people who had lots of noses and mouths! Fortunately I was rooting for mouths. ;-O

Game #4

Caylus

And the meat-fest continued with Caylus. Doug was new to this game. And once again my strategy seemed to be not building any buildings and trying to use the victory scoring tract as much as possible. Adam did do better than me though and won the game.

Game #5

Wizard

Interestingly enough, there was interest in 6 player Wizard. I wonder if this is the perfect trick taking game for 6? Three for Bottle Imp, Sticheln, that junk trick taking game, or Die Steven Segal? Four for Tichu! Five for Mu! Six for...? Certinaly not Sticheln! Way too random...

The cards were not the greatest for me. But I was able to make all but one of my hands. Which was good enough for second.

Game #6

Exxtra

We played a quick game of Exxtra to wind down the night. Initially, the dice loved me and gave me a 76 to knock off Jon's 75. However they petered off after that. And there was nothing we could do to stop Helen from winning.

Disc Golf 12/28/2005

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Pease Park #1
Pease Park #2
Pease Park #3
Pease Park #4

We finally went to the venerable Pease Park for some disc golfing. I was in bad form today, so it was tough for me. There are a lot of trees and adjacent river areas (although very low from the drought). And I found many of them. It was so bad that when I went to retrieve a lost disc from the river, I lost my glasses in the river! Sigh. I blame John becase he lost his disc retriever. ;)

Still, it was fun. And I would do it again when I get better at this and have more control. We went to Huts for a good burger, onion rings, and malted shakes.

Disc Golf 12/27/2005

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There was another warm and non-wintery day so another round of disc golf was played. Roxana joined us again. But unfortunately she did not wear her helmet like she was jokingly threatening. We played at Cat Hollow again.

Good shot

And just to show that I don't always toot my own horn, here is a really nice throw by my partner John. It almost landed in the hole.

This time, I tried taking videos of everyone throwing their disc:

Disc Golf 12/26/2005

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Hole #1

Ahhh.... The end of the year, and I only have to work one more day. Well, perhaps I'll break it up into two half days instead. So hopefully, I'll get lots of disc golf and gaming in. And today was a beautiful day out. At least temperature-wise and sunny-wise. The only problem was the wind. Which ranged from annoying to problematic to a freakin' nightmare.

Good shot

I was pretty erratic today. I had some horrible throws that were way off course. And then I had some good approach shots. Like the one above. Where my second throw lies next to the other's third throws.

Fishing for discs

Another aspect of my erraticness was my water throws. One was easily retrievable by stick. The other needed a tool and a retrieval by John.

Game Day 12/25/2005

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Chocolate Grimm

Jon was kind enough to invite me over for some good food and gaming. And, of course, I get to play with Chocolaté Grimm too.

Game #1

Cartagena

I thought that we would attempt to increase the number of three player games that we would simultaneously. Which was something like 10 games at one time? But Doug's friend, Matt, was here. So we played normal games instead (that is, one at a time). And the first one was Cartagena (but played without Matt). This game was played quite tactically as we tried not to set up the person going next with an opportunity to get a lot of cards. Jon took an early lead while I concentrated on getting cards. Fortunately, I was able to pick a good time to make a run for the boat as Jon could not get all of his pieces out in time. Doug was holding up the rear during the whole game but was able to sneak out more people to snatch second place from Jon.

Game #2

Puerto Rico

The next game we played was a meaty classic, Puerto Rico. When it first came out, we tried to play it often enough to try out different strategies. However, as the number of new games increased, this game started to collect dust. And it was good to bring it out.

I went last in this game, so I started with corn. And as new plantations came out, I kept getting to pick another corn plantation. So my strategy became crystal clear for me: ship as often as possible. I planned on not building much and saving for a wharf. But, I was able to get a coffee plantation while everyone else took tobacco. So I spent my money on a coffee roaster and was able to trade my coffee for some money. My next building was the wharf. This game was a little worring to me because we were calling out for so many new slaves, err colonists (8-10 each turn). And I worried a little more when Matt was able to build a Fortress and then man it with another Mayor action. But it was all for nothing as I won handily.

Game #3

Tichu

We introduced Roxana to this game. Doug was not so willing to play. While Jon was explaining the rules, I printed out the color cheat sheet for them. At least Doug was able to call Tichu a couple of times. But we were able to set him each time. So I think that he hates the game even more now. And newbie Roxana even called and made Tichu once!

Roxana and I started off strong. And the kept the lead for a while. However, Doug and Jon were able to catch up with a couple of 12s and GrandTichus/Tichus. They only needed 95 points to win (where we needed 405). During the next two hands, we kept them from scoring enough points for the win. And on the final hand, I desperately called GrandTichu. Roxana passed me an Ace. Doug surprised me by calling Tichu and laying out a straight from Mahjong to Queen with the Phoenix on top. He had one card left. Fortunately, I had an ace bomb to stop him. I only had to worry about playing one lowish single card by him. And when he passed, I knew I was good.

The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & Roxana Doug & Jon
 
100
    0  
T+
265
    35  
  290    
110
 
 
390
    110  
 
460
  T- 40  
  485    
215
T+
 
565
  T- 135  
  565     535 GT+
  595    
605
 
  595     905 T+
 
670
    930  
 
830
T+   970  
GT+ 1060   T-
940
 

links

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$45 to feed a family of 4-6 for a week link via

McLibel link1 link2 via

BMW turbosteamer link via

A better use for a Crokinole board link via

Ramps create power as cars pass... great idea! link via

The Wizard of Oil link via

Bedside table defense link via

The Chronic of Narnia rap link via

"There is no room for doubt or question about whether the President has the prerogative to order surveillance without asking the FISC -- even if the FISC is a toothless organization that never turns down requests, it is a federal crime, punishable by up to five years imprisonment, to conduct electronic surveillance against US citizens without court authorization." link via

"This is indefinite dictatorial power. And I don't use that term lightly; the very definition of a dictatorship is a system that puts a ruler above the law. In the weeks after 9/11, while America and the world were grieving, Bush built a legal rationale for a dictatorship. Then he immediately started using it to avoid the law." link via

The New York Times knew the president broke the law for a year (even before the elections) before revealing it link via

Converting a parking spot into a temporary park link via

Robot saves the day with radiation scare link via

Lego Star Wars Rebel Attack Cruiser link via

The IBM power of 10 video link via

Pokemon gene renamed due to legal pressure from Nintendo's Pokemon USA link via

Geranium leaf film link via

Disc Golf 12/24/2005

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Disc Golf Sign
Start hole #1

Another sunny and beautiful day for disc golf... err, except for the high wind advisory. And another new course for us to try. This one only had 9 holes, so we played it twice. Another good thing about the course is that there is no water around. I like that since I usually find the water with my sinking discs.

I came early and practiced. Since it was so windy, I used my arrow putter for the whole course. And it performed pretty well. Well, except for the time that it caught the wind and flew way off course. Or the time where it rolled and kept rolling far off course.

On the second hole, Adam had an amusing putt. He hit the goal with the disc and the disc bounced up into the wind. And then it came back to the goal, hit it, and bounced off a second time! Jon also had an amusing throw that kept no more than a couple of inches off of the ground for a ways. He must of had some help from ground effect wind. Either that or Star Wars hovercraft special effects.

Where you throw for the second hole, you have this cross. And for the ninth hole you have to avoid three large crosses.

Start hole #2

Game Day 12/22/2005

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Game #1a
Game #1b

Manifest Destiny

Ahh, another meaty and long (why am I suddenly reminded of Dan's dice tower?) game day. I am one happy camper. We started out with Manifest Destiny. And I was hesitant to play at first. After all, I did not want to ruin my perfect record against Adam. But we played anyways. The game was going good after a while (3 hours?). However, the game started to get towards the end and the nasty cards came out! Boy, did they ever! Jon really threw a nasty card at me. I was the only one in North USA and he played what Adam terms the "black death card." I had to vacate all but two of those areas! And loose my cities! Gah!

Which really brought home the feeling that why would I want to spend three hours playing this game if in the last rounds, I can have nasty random cards thrown at me which move me to third place. Now really, why??

Game #2

Lexio

Coincidently enough, we ended around 6pm. So we started another game of Lexio. And did this game ever make up for the bad aftertaste in my mouth. I ruled at this game! Sadly, we could not cause Adam to loose all of his money.

Game #3a
Game #3b

Titan

O.M.F.G.! I have wanted to play this game for a long time. When Adam walked in the door with Antiquity and Titan and we had five players, I was really tempted to throw someone else out. Like Mike. But now we had six players and everyone agreed to play! Woo woo!

Fortunately, I was not anhilated early and survived to the final two (with Doug). We played for a little bit, but soon realized that we would not end the game early (like before 6am). So we called it a tie!

Hapy x222 day

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Odometer

Game Day 12/20/2005

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Game #1a
Game #1b

Gemblo

This is the first time that I have attended John's weekly gaming group. Why? Well, because it is held during a work day. But, since the year is winding down and everyone is leaving for vacation. I figure that I can pick and choose which days I work and which I use for vacation. I figure I should use my vacation for something worthwhile.

We started out by playing Gemblo. This is a new Blockus-type game that uses hexagons instead of squares and is playable by six people. The only problem with it is that it is slightly harder to visualize how your remaining pieces fit in the remaining space on the board. What was amusing was that Mike was fustrated during the game since I did not move immediately. However, I felt vindicated since I won and Mike finished in last place.

Game #2

Kaivai

And I found enough gamers willing to play a new, meaty game called Kaivai. Things were looking up for the day! I would classify it into a middle-weight meaty game. Play could even be sped up once people were familiar with the rules of it.

Game #3

Lexio

And then we pulled out another game by the same makers of Gemblo called Lexio. It is a trick taking game that is played with big, thick, over-produced tiles. Well, Pagat would classify this game as a climbing game. It is very Tichu like. With a few exceptions. There are no partners. There are only four types of groupings for tile play (single; pair; set; or 5 of a straight, flush, full house, four of a kind + 1, or straigh flush). And the 2 is the highest number. This gives an ordering of 3,4,5,...15,1,2 within a suit. The misery comes when the first person goes out. Then, each person has to pay the difference in the number of tiles between themselves and everyone else. The real misery is that having a 2 in your hand doubles the difference! This causes some real anxiety since you have to balance keeping a two in your hand to win a round or playing it early (and risk loosing the round) just to get it out of your hand.

The bonus is that it is possible to play Tichu with this game!

Caylus

Another quick game of Caylus. And this time I started second to last and had a hard time trying to get a grey cube in order to build a castle. This game also played differently, with very few buildings being built and no grey buildings were built until the last round.

Game #4

Tichu

And after that lesser Tichu-like game, it was only natural that we play the greatest Tichu-like game there is. The ultimate Tichu-like game called Tichu.

The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
AdamR & MarkH Jon & JohnG
T+
215
    -15  
 
310
    -10  
 
480
T+   20  
T+ 780     20  
  780   T+ 320  
  810    
390
 
T+ 905    
495
 
 
970
    530  
 
1055
  GT- 345  

Disc Golf 12/18/2005

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RR Disc Golf

Another day of disc golf. It was not that great of weather outside. It was overcast and cold. And we started later than usual since Mike and I went to see King Kong. And I pulled a brain fart, since I asked that we start at 3:30 rather than 2:30pm. This meant that I arrived quite early and had a lot of time to practice.

Roxana

Roxana played with us for the first time. This meant that John and I teamed together since we were the only singles there. And we dominated. I was putting pretty well today. But it is not meant to be a competitive game. Rather, its an excuse to get outside and play with a group of people.

There were some injuries. I whacked my finger against a metal tree support stake. And poor Roxana was whacked on the head by a disc on the last hole.

Game Day 12/17/2005

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Caylus
Antiquity
Ginger bread house

Another gaming day in South Oklahoma. There were some popular games out to play and a gingerbread house.

Game #1

Antiquity

On Thursday, we planned to play a four player game of Antiquity at the start. And this was a very good thing since I stayed with the same players pretty much throughout the day. We played all meaty games and avoided being stuck in a fluffy game.

Antiquity is an interesting game and one where I wished that I ordered it when it was in print. Currently, one store is selling it for $150! It is a game of resource building. And when you have the rules explained to you, you think to yourself: "everything connects and makes sense." For example, you man a cart house and place a person on a forrest tile. Then, that tile and all surrounding forrest tiles are replaced with grassland tiles, and then a tree resouce is placed on top of the grassland tiles. Once a turn you take a tree resource. When the last resource is taken, the person comes back into your supply. Then, you can man a cart house and place a person on that grassland tile. You can have this person plant wheat, wine, olives, or sheep. Then you place a pollution marker and the appropriate resource on all surrounding grassland tiles. You take a resource per turn until exhaused. Tiles that have pollution cannot produce again. Also, each city you have produces 3 pollution that you have to place in empty tiles that you can reach. This slowly starves the board.

Another thing that you have to worry about is famine. Famine increases throughout the game. If you do not have enough food then you have to place graves in your city. You may be forced to put graves over your buildings which disables them.

Game #2

Caylus

Ah, Caylus. The most hyped game eva! And I am glad that I played it. We had four people that knew the rules already and played rather quickly. This was a good thing. I concentrated on the victory favor track. I made one mistake during the game by spending my last dollar and not reserving one for the favor tile. I almost pulled a Marty. Fortunately, I was able to drop out first the next round to receive a dollar. Adam chose to end the game early when he realized that he could not beat me and he did not want to allow another turn for others to beat him.

Game #3

Neuland

Fortunately, Marty brought Neuland and suggested that we play it. This was on my play list for a while now. I hope that they reprint it with better graphics sometime.

This is an interesting game where you spend action points to move your marker around a track on the board. You must end up on an unoccupied spot and also must be behind where you started previously. The most action points that you can spend is 10. Sometimes it is possible to spend a couple of action points, finish your turn. And then have it be your turn again.

Game Day 12/15/2005

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Game #1

Timbuktu

Tonight the Rozmiareks showed up which was nice. And since Shea was there, Roxanna showed up with Dylan. Adam and I were a little late in leaving work which meant we arrived at 6:30. This meant that there were people waiting to be let in. Its a good thing when gaming can start on time! I had originally wanted to play Caylus tonight but switched to Timbuktu when the Rozes picked out Timbuktu to play. This is an interesting game with a light amount of deduction in it. I started out strong by loosing only a couple of my goods to thieves. However I was subjected to the one negative luck-of-the-draw aspect of this game: that is learning that thieves are stealing from position 1 (you draw this card 2/5ths of the time). This means that you must randomly pick one of the other 4 spots and hope you don't find the other 1 thief. This happened to me. And also in the latter half of the game, when it was my turn to move, I had no safe spots to move to. This really hurt me and moved me to third place.

Game #2

Fairy Tale

Roxana showed up and we convinced her to postpone going to Best Buy and buying an iPod mini and instead play a light game. Ed chose Fairy Tale. I was going strong until the last round when no cards came by to help me. Its still a cute, light, and fun game.

Game #3

Tichu

Everyone left except for four trick taking players. Which meant the Tichu smack-down started. I picked Adam as my partner. On the first hand, the other team Tichued and one/twoed! We were at a disadvantage! However, after that, we dominated them with 6 Tichues (2 from myself) while they got most of the points.

The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
AdamR & MarkH Jon & MikeA
  0   T+ 300  
T+
190
    310  
  220    
380
 
  355 T+  
445
 
  445 T+  
555
 
T+
605
    595  
  605    
695
 
 
705
    595 T-
  730    
770
T+
T+
890
    810  
T+ 1035    
765
T-

Game Day 12/14/2005

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Game #1

Carcassonne The Discovery

Well, since Russ Williams was showing up at William and J.P.'s house for gaming, I decided to show up as well. It was nice to see him, and tonight would be the last night to do so since he is moving to some foreign land. Initially, I thought we could play Caylus, but that is asking a lot of the Russ-group. So, instead, we let Russ pick the quintessential Russcon game of Carcassonne. I was doing good in the game until Clayton completed a section for everyone except for myself. This essentially moved me back 22 points. It was an alright game. But I own too many Carcassonne games and this one is not significantly better than its predecessors to justify a purchase.

Game #2

Tichu

Ah, with limited choices, it is hard to resist playing this other quintessential russcon game. I think that it is more so recently than Carcassonne. Jeffles was in an interesting mood tonight. He was playing this game and Carcassonne simultaneously. He can do this since the Carcassonne players play slowly and your really dont need to pay attention to their moves (just look at the board and play your piece). What was amusing was that were were winning 680 to 420 (even with a failed Tichu call by Jeffles that hand), and Jeffles announces that one of us is going to call Grand Tichu. And I believe him. So I pick up my first eight cards, see total crap (well, ok, one ace), and quickly pick up the rest. And then Jeffles calls Grand Tichu. Fortunately for us, we not only made it, but also 1/2ed for the win!

The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T Team #1 GT/T GT/T Team #2 GT/T
AdamR & Ben MarkH & Jeffles
  50     50  
  50   T+ 350  
  50     650 T+
T-
40
    660  
 
230
T+   670  
  250    
750
 
T+
420
    680 T-
  420     1080 GT+
Game #3

Zirkus Flohcati

Since I had to leave in a little bit, William suggested this cute little quick game. I was able to get two trios out early. But immediately after that, Adam calls a Gala Show for the win.

Game Day 12/10/2005

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Game #1

Caylus

The waves of hype eminating from Mike have created a Tsunami. So it was no surprise to me to find out that he ran over to a FLGS and bought it at MSRP. Thanks for taking one for the team, Mike! My copy probably won't arrive until January.

So, after disc golf, we rushed over to Mike's house for pizza, beer, and Caylus. This game was different than the last time I played. The Bailiff moved very quickly (usually two spaces). There was no hosage with the Provost. And there was only one green building that was built. So that is a good sign of replayability.

And during the game Mike took another one for the team by doing most of the legwork to stop John from building a blue building (which would have given him 25 points). Jon kept pipping me during the building the castle phase which gave him the favors. Which he took on the victory point track and which gave him the win.

Disc Golf 12/10/2005

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Truck

Another sunny, beautiful, and warm day for disc golf. I was a little worried with the cold snap of the past few days. So much so, that I actually wore long jeans. This is an interesting course to drive to. The last couple hundred feet of the drive is down an eroded and washed out rocky road surrounded by dead plants just itching to scratch your vehicle.

Wendy's balloons

Apparently, we missed a party. Its interesting that I tend to notice more of the environment in my effort to try and take a picture.

lucky shot

There were four of us. Mike wanted to do individuals. However, I was having none of that and chose Jon as my partner. When you play partners, you can throw from the best spot of the last throws. This is necessary as we are rather spastic in our aiming right now. I am sure that Mike is thanking me after the game since he managed to hit every tree on the course.

I was lucky in one of my throws. We were behind in the score and needed to catch up in order to stay competitive. And the teams were pretty balanced since we were tied at the 17th hole. On the 18th hole, Jon and I managed to win the game!

links

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Stainless steel playing cards link via

Animated knots link via

Magnetic fluid link via

Soft helmet turns hard in a crash link via

99% Cocoa bar link via

London underground map by time link via

Welcome, IBM. Seriously. link via

Tallest skyscraper may cause earthquakes link via

Pop/Coke/Soda link via

Ants can calculate PI link via

Toilet paper printer link via

Cylindrical projection texture map of a head link via

CMYK references in advertising link via

Home carbonation link via

Guide to color temperature link via

Wake 'n bacon link via

Google's 10 rules of business link via

Grand Theft Lego link via

Random number generator link via

Battle pencils link via

Three economists share a cab ride, how are savings distributed? link via

How movies should have ended link via

Extreme macro photography link via

Video on how to eat sushi link via

Game Day 12/08/2005

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Game #1

Sushi Express

For the first game of the night, we broke out another new game from Adam Spielt. This one could handle the six players and was supposedly a light filler game. So, I read through the three pages of rules and we were off playing. This is a push your luck game of sushi delivery. However the sushi theme is non-existant. For example, you want to collect different types of customers but it would have been more thematic for them to be different types of fish for the sushi. Anyways, the mechanics are of the push your luck variety. You start out picking a number from 2-12 where you think that either you will roll that number (out of two attempts) or the people on higher numbers will roll for their number. Once a number is made, all bets that were on numbers that are less than or equal to that number can move. And when you move around the board, you can collect a customer. Halfway around the board is a park, where you can collect an action card which will give you special abilities. And Adam figured out that in a six player game, who ever bets on the 7 will move to the same place after lapping the board. And he used this to always go back to the park and collect an action card. Which effectively broke the game. We tried to get him off of that position by taking the 7 spot before he could, but he just played another action card to go onto the same spot. Of course, 7 is in the middle of the choices, so he would usually move after other people had moved. This gave up some good unique customer card choices for himself.

Game #2

Gods x 2

Another new game from Adam Spielt. This time we played the limited reprint of a downloadable game from Michael Schacht. It took us a liitle bit of time to figure out what the translated version of the rules were talking about. And after we got through the rules, we still had questions and thought that something was missing. That something turned out to be the correct version of the rules! So, I downloaded the new version for the new game and we figured everything out.

This is a game where we are trying to convert 4 tribes of followers to our religion. The players are gods after all. There are two choices of tiles that are drawn from a bag and it costs us action points to place the tile. Strong tiles that can convert many worshipers at once will cost many action points to place. Weaker tiles that can only create one follower for you cost less action points to place. Then there are less usefull tiles which are mainly used to block other gods from stealing your worshipers. These actually give you an action point to place.

In the first game, we misplayed that discarding a tile meant out of the game (where it should have been back into the draw pile). This was used to hose people since they would discard opponent's strong god tiles out of the game (many of mine were). We also noticed that this game was reliant on the "luck of the draw". If you were lucky and drew tiles that created followers for you, then you were on your way to winning the game. Otherwise, there was not much you could do except shake your head and curse fate. For the next game, we played so that we refreshed the tile selection after every draw and not at the beginning of a turn. This would give you a little more of a chance that a useful tile would show up. Well, I won both games but it was because I had the better luck (or fate). I think the rules need another tweak.

Game #3

Carolus Magnus

Doug brought out a game that I haven't played in a while. It is a good three player game but the constant stream of new games hurt its chances to be brought out to the table. Unfortunately, I started off badly. Doug was in the lead and John was in second. And also unfortunately, John was attacking me instead of attacking the leader. I could only hold it off for a few turns before I finally set Doug up for the win.

Game #4

Mu

People still didn't want to leave for the night. So we played a few hands of Mu. Not for points, but just for practice.

First ice storm of the fall

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Icicle

And here I am complaining about how freakin hot it has been. So Nature whacks me across the head and shows me how freakin cold it can be. Yesterday, I left work early to work at home. I did not want to be stuck in Austin during another ice storm like the last time. I did venture out to Yoga at 7pm. When I got back into my truck at 8:30pm, I had to wait for the ice to defrost on my windows since I had forgotten to bring an ice scrapper with me.

Well, there was not enough precipitation like there was last year. However, it was still pretty bad traffic wise. There were 150+ wrecks. And businesses were shut down. I did not leave my house at all. No way in hell am I going to drive around these idiots. Although I am tempted to see how my truck handles icy weather. Probably not too bad if I were to stick a couple of hundred pounds of kitty litter or sand in the back.

It is supposed to get even colder overnight due to evaporative cooling. It was 22 degrees Fahrenheit this morning.

links

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piece of tape defeats any CD DRM link via

Soviet topographic maps link via

Just how hard is it to shoot off a lock? link via

Ping pong clock link via

Living bacteria make 100 megapixels per square inch film link via

18 Tricks to Teach Your Body link via

WTF link via

100 views of the Empire State building link via

Larry Ellison's driveway (a.k.a. CS270 Project) link also via

Malevolent design link via

Extreme programming, a traditional hierarchical team, open-source process, and the perfect cookie link via

Nerve cells in the nose may help spinal injuries link via

Slowing traffic by putting a living room in the street link via

Anti-teenager noise link via

NSFW: Difficult runways to land on link via

Local lawmakers rushed to introduce emergency legislation banning the use of cyclotrons in home businesses. State health officials took similar steps, and have suspended Swank's permit to operate cyclotrons on his property link via

Car paint that repairs itself link via

French fry cup holder link via

Disc Golf 12/03/2005

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Warning

Another round of Disc Golf during an unusually warm day (80s for December in Austin). This time we went to Bartholomew. This park looked pretty run down and Ghetto. Unfortunately, the course is not well marked. The holes are mainly steel and missing the yellow rings on the top. The throwing areas are not clearly marked (except for a couple of holes). And there was construction going on in the park, so I think we were missing a hole or two. We searched for a while for the first hole and then gave up and picked one. After the second hole of doing this, Jon finally found another disc golfer and asked where the holes were. So then we found hole one and decided to start over.

Tree climbing

On one hole, Adam throws his disc way up high in a tree. And Jon climbs up it like a monkey to retreive it. The best part of the game was one hole where we had to throw over a rather large section of a river. Unfortunately, Jon's disc goes right in the middle of the water. Now I am up to throw and, since I know Jon is going into the river to retrieve it, I decide to throw it over the water. And it makes it across! Woo woo!

Warning

Some of the off-limits parts of the course were the highway, fenced in construction areas, a building that contained a pool, and this crack house with an expert security system. And of course, we threw our discs into some of those areas.

Peace park

After the game, we went down to Hula Hut for a good lunch. And afterwards, we drove over to Pease Park to buy some discs. We heard from John that there was a pro-shop in the park. And, to our amusement, this was it. But I did buy two more discs. These were an overstable and an understable long range driver, both weighing 174 grams. Hopefully, this will provide me with some scientific data. The are a lot of variables in a disc.

Game Day 12/01/2005

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Game #1

Euphrat and Tigris Card Game

For the first game of the night, I brought out the new E&T card game. Sadly, it seems that I am the only one in the group who likes it. I feel its a lighter version of E&T (much like San Juan is a lighter version of Puerto Rico).

Game #2

Timbuktu

Ahh, another new to me game that arrived via Adam Spielt. Fortunately, Doug and Jon were game to try it out after putting it together (stickers on camels) and figuring out what the hell the rules meant. This game has some interesting features to it. There are three round of play and at the end of each round, thieves will steal certain items from caravans in certain locations. These locations are determined by three cards shuffled into five piles (one in front of each player and the other two on either side of the start player). The person can view the cards in front of themselves and during the round will be able to see two more sets of cards as they are passed around the table. So, you have 3/5 of the information and your goal to to avoid putting your camels in these places.

Game #3

Ubongo x 2

To finish out the night, Doug, Jon and myself played two games of Ubongo. This is a quick and fun puzzle solving game with tetris pieces. In the first game, I would have won if I would have Ubongoed first. But I did not, oh well. Still, it is a thrill when you Ubongo before the others...

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