Monthly Archives: March 2006

Lunch Time Tichuers 03/16/2006

My Tichu call was risky and fortunately for me my partner, Ed, was able to go over Adam’s plays twice to help me out. That really turned the tide for us and the next hand was a repeat Tichu/12. Adam’s desperation GrandTichu call looked risky from the start. I had two Aces and my partner passes me the Dragon. I was down to three cards (AJJ), the Phoenix and Dragon had been played, and a single was lead. I played my Ace knowing that was good. Unfortunately, Dan bombed me. Adam got back control but was forced to dog Dan. Unfortunately for Adam, Dan had three Kings which were all good.


The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
Adam & Dan Mark & Jon/Ed
T+
195
    5  
T+ 330    
70
 
 
430
    70  
  430   T+ 370  
  430     670 T+
  440    
760
 
  380 T-  
820
 
 
450
    850  
GT-
335
    865  

Lunch Time Tichuers 03/14/2006

I made one mistake for my missed Tichu call. I had Dragon+A+A+Q+Q left and led QQ. Dan overtook with AA and worked his way down to leading a full house with one card left. Ed, who had 5 cards left was in an obvious dilemma. If he passes then Dan is out first and I miss my Tichu call. It is obvious that he has a greater full house in his possession. So if he plays it then he sets me. Which he does, for at least, he is able to get the taken tricks of the last place person. I should have played D then AA then QQ. Sigh. On the last hand, we decide not to go for GrandTichu. I have Ace and Phoenix and decide to pass the dog to Ed and call Tichu no matter what. Fortunately, Ed was able to help me go out first! And we got enough points to win the game!!

This game was also weird in that there were a number of hands where one team got 100 points…


The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
Ed & Mark Mike & Dan
  35   T+
165
 
 
190
T+   210  
 
270
    230  
 
370
  T- 130  
T+ 465    
235
 
  405 T-  
295
 
 
460
    340  
  510   T+ 490  
  510    
690
T+
 
610
    690  
  755 T+  
745
 

Game Day 03/11/2006

Game #1

Fettnapf

Another Ed & Susan game day was today. And we started off with Fettnapf. Which is a simple memory game where you try and avoid numbers that other players own. You play a card to increase the running total. If the new total is owned by a player (they have that card), then you get a splat card. When you have 4, the game ends. Once the total moves past 30, then a new card is given to the player to the right and new cards will decrease the total. And once the total goes below 10, the total starts to increase. Each new card reduces the safe numbers by one since someone now owns that card. Susan was doing a good acting job during the game by saying “I think this number is safe…”

This game does not give you much choices when it is your turn. You can only play one of three cards that will increase your total. And one obvious strategy is to try and force the player on your left to be the one that moves the total above 30 or below 10 which will give you a new safe number (and dangerous for others). This game basically boils down to how well you can remember which numbers are safe. So even if you are able to keep track of that information, you may not have any choice in the matter and must take a splat card. I would not recommend this game.

Game #2

Die Macher

Jon’s game of Die Macher finally arrived and Mike and I were really looking forward to playing it. Mike considers it a rating of 10 and I think Jon would as well. Fortunately for me, we played this game rather quickly in less than four hours. My initial impression of this game was certinally not a 10. However, it is probably too early to make a more final decision in ranking this game. I will definately play it again.

Game #3

Three-Dragon Ante

For our next game, Mary brought this poker like game to the table. You are given some cards that have values to them. And the first thing that everyone does is to discard one. Out of the discarded cards, the highest number will determine the ante. After that, players play one card at a time until three cards are down. Usually the highest total will win the pot (one card will change that to the lowest table — to the surprise of others). The other thing about the cards is they have special powers like take cards or chips from the ante/pot or from other players. If the card that you play is numbered less than or equal to the card that was played previously for this round then the powers activate. And that is that. Not much to this game and one I would not recommend buying.

Game #4

Tichu

For the last game of the night, Jon and I introduced Tichu to Mary and Tim who had not played much before. Mary was a little confused in who her partner was at first. Thankfully, Jon noticed that Mary had passed him an Ace and gave it to me. But after that, she was good. My first Tichu call was luckly made. Mary had played a King on singles and I had to pass. But singles were led again and I was able to play my Queen which allowed me to be able to go out eventually. My brain was a little fried from playing Die Macher apparently, as my for last Tichu hand I did not notice that I had a long straight. I instead played a Queen-high straight and a pair of Aces (Ace + Phoenix). Ed was a little confused by my actions ;0. But it didn’t matter really, the other team could not go over the smaller straight.


The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
Mark & Mary Jon & Tim
 
70
    30  
  95   T+
205
 
  100    
400
T+
T+
275
    425  
  275     625  
T+
460
    640  
  660     640  
T+ 960     640  

Disc Golf 03/11/2006

We planned on going to the Rivery Park in Georgetown for some disc golf. I decided to park at Wendy’s this time and walk down to the park from there. Unfortunately, there is construction going on so I had to be adventurous in making my way down to the course. I practiced for a little while and when no one showed up, I started out. Fortunately Jon showed up and yelled at me and then I started over.

I was a little worried about the state of the course. The throwing area for hole one was a lake. It was even more worrysome when Jon and I rounded the corner and discovered that there was no basket for hole one.

So we wandered over to hole two and once again found no basket and a lake where the basket should have been. After finding no basket for hole three we were surprisingly unfazed.

All of this searching did have good consequences. We did find the start of hole 17. We had never found that before and just used a dirt spot where it look like people threw from.

When we got to hole 4, we found this sign! Ahhh, so they rearranged the course! We have hope now!

And boy have they ever rearranged this course. Half of the holes are new. And they are located in parts of the park that we have not been to before. In fact, it seems that they cut down trees recently for this new course. Unfortunately, all of the signs looked very temporary. The slightest wind or rain will eradicate them.

There were also signs pointing where to go to next. Along with red spray painted arrows on the ground (these will probably last a day or so).

Part of the course is along the side of a hill. And there are a lot of trees that are obsticles. Which I hit. A lot.

Too bad this geologic feature was not part of the course.

Found discs

Found disc

So, I took a swim today… literally. Last week, I lost my Wraith when I was playing in a really windy day. So windy in fact, that when John threw a disc 100′ in front of him, it would roll back to a spot behind him… twice! Anyways, I went back to see if I could find my disc. The water is really stagnant and murky. It is not deep but in the middle of the channel, you can sink up to a foot in the soft muck. Sadly, I did not find my disc. But I did find six discs:

  • Innova Champion Firebird (Rob Feather)
  • Disc Craft Elite Z Wildcat
  • Innova Champion Viking
  • Innova Champion Orc (MP 512)
  • Innova Champion Valkyrie (BLF ’05)
  • Innova KC Pro FireBird (R. Mims CWARE)

and two clams! (Huh?… How did they get there?) I won’t talk about the shower afterwards…

The moral of the story is that many champions give their life for the sport. Searching in the internet can be interesting: Rob Feather, BLF

Game Day 03/09/2006

Game #1

Poison

This was my first playing of Knizia’s trick-avoidance game called Poison. The package is extremely over produced. All that you really need is a deck of cards. However there are three large cardboard cauldrens and one big game box. You try and avoid taking cards. However, if you take the most cards in a suit then it doesn’t count. Doug seemed to rule in this game. He came late so we gave him an average score and then took no cards for the next two rounds.

Game #2

Louis XIV

And this is my first playing of Louis XIV. What really soured me for this game was the amount of Analysis Paralysis that was going on. The other group played La Citta before we finished this game! There are four rounds where you try to fulfil victory conditions that you draw randomly. For each round, you play all but one of your action cards that you draw. There are wildcards and cards numbered from one to twelve. You can place up to three tokens and may move orthagonnaly while you drop them. Majority of tokens will win you tokens that you need for the victory cards. So, another problem is that you might draw cards that do not suit where you need to go.

But perhaps the biggest problem with this game is the rules for determining area control and what actions your may receive for this game. John printed out a player aid that contained a table with five columns and five rows!! Thats twenty five possible combinations of things that you do for each of the twelve areas! Ugggh…

Tichu

Still trying to get Doug to become one with this game. He has no choice really since everyone else loves this game. And tonight was his night to stretch his legs so to speak. He kept getting all of the good cards but did not call Tichu. Finally, after deciding for a long while, he called and made it. On my Tichu call, both my partner and Adam had one card left. I called Tichu and played trip fives. Fortunately Dog could not go over it. After that I was good, for I had two Aces, the Dragon, the Phoenix, and a long King-high straight.

Doug did make one mistake though at the end. He did not realize that he had to stop a one-two. He should of split his pair of Kings in order to stop me from going out second.


The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
Mark & Jon Doug & Adam
  0    
100
 
  45    
155
 
 
100
  T+ 300  
  125    
375
 
 
195
    505 T+
 
270
    530  
T+ 415    
585
 
 
610
T+   590  
  610     890 T+
  1010 GT+   890  
Game #4

Sticheln

While we waited for Rehana to come, we played a hand of Sticheln. And during the play I was in a position that reminded one of the reasons why I don’t like this game. Jon had already taken negative points. So I am fighting with Adam for first place. A trick comes around and it is my turn to play (I will be the last one playing). Jon is currently winning another negative points trick for him. I have the option to “duck it” and give him more negative points (besides what is currently there). Or I can take it and get three positive points for myself. So, back to what I hate, in this game it is too easy to keep punishing people who are out of contention. You need to balance taking points with your only competition. Unfortunately, I chose the punish Jon approach…

Lunch Time Tichuers 03/09/2006

Sigh… Should I believe in bad luck? Can that bad luck be in the form of one person? Perhaps. Why do I ask this? Because Jon shows up to watch our game. So far, we had been winning. However, when he arrives, we begin our downward spiral… Can you guess when he shows up from the following?


The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
Ed & Mike Mark & Adam
  -5    
205
T+
  30    
270
 
 
140
    360 T+
 
220
    380  
 
310
    390  
T+ 440    
460
 
  450    
450
T-
T+ 750     450  
 
840
    660 GT+
  1040   GT- 460  

Lunch Time Tichuers 03/07/2006

Well, today we had five people up for the game. Dan discussed a method where some one sits out each hand and the partners rotate in all of the possible combinations. Each person would be scored individually. It sounded interesting and I would be up for it some time. However we decided to cut cards for who would be in and the low person would be out. Fortunately, luck was with me and I was in!

I made a couple of mistakes in this game. And I feel bad about it. I can be so hard on myself sometimes. On the first hand, I had missed the fact that the Phoenix had been played. I could have gone out for a one/two. And then when I called Tichu, I was down to three cards (King, King, Two). Since the Phoenix had been played I was hoping that there were not a pair of Aces out there. I should have instead played the Two and then either play Kings on a pair or split the Kings on singles.


The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & Adam Dan & Mike
  20    
80
 
  20     380 T+
T+
235
    365  
  265    
435
 
  305    
595
T+
T-
295
    605  
GT+ 545     655  
  845 T+   655  
  875   GT+
925
 
 
1130
GT+   970  

Disc Golf 03/05/2006

Holding the disc

Another day, another round of disc golf it seems. I arrived early to practice holding the disc and throwing the disc level. I notice that a lot of the disc’s energy can be wasted when there is a wobble in the spin. Or when it is angled up too high.

Sadly, instead of using balanced teams, we picked the teams randomly. And so I didn’t bother keeping score today.