Poison
This was my first playing of Knizia’s trick-avoidance game called Poison. The package is extremely over produced. All that you really need is a deck of cards. However there are three large cardboard cauldrens and one big game box. You try and avoid taking cards. However, if you take the most cards in a suit then it doesn’t count. Doug seemed to rule in this game. He came late so we gave him an average score and then took no cards for the next two rounds.
Louis XIV
And this is my first playing of Louis XIV. What really soured me for this game was the amount of Analysis Paralysis that was going on. The other group played La Citta before we finished this game! There are four rounds where you try to fulfil victory conditions that you draw randomly. For each round, you play all but one of your action cards that you draw. There are wildcards and cards numbered from one to twelve. You can place up to three tokens and may move orthagonnaly while you drop them. Majority of tokens will win you tokens that you need for the victory cards. So, another problem is that you might draw cards that do not suit where you need to go.
But perhaps the biggest problem with this game is the rules for determining area control and what actions your may receive for this game. John printed out a player aid that contained a table with five columns and five rows!! Thats twenty five possible combinations of things that you do for each of the twelve areas! Ugggh…
Tichu
Still trying to get Doug to become one with this game. He has no choice really since everyone else loves this game. And tonight was his night to stretch his legs so to speak. He kept getting all of the good cards but did not call Tichu. Finally, after deciding for a long while, he called and made it. On my Tichu call, both my partner and Adam had one card left. I called Tichu and played trip fives. Fortunately Dog could not go over it. After that I was good, for I had two Aces, the Dragon, the Phoenix, and a long King-high straight.
Doug did make one mistake though at the end. He did not realize that he had to stop a one-two. He should of split his pair of Kings in order to stop me from going out second.
The scorecard for a game of Tichu
GT or T bet made or lost
This team scored more points than the other or one twoed
GT/T
|
Team #1
|
GT/T
|
GT/T
|
Team #2
|
GT/T
|
Mark & Jon
|
Doug & Adam
|
|
0 |
|
|
|
|
|
45
|
|
|
|
|
|
|
|
T+
|
300
|
|
|
125
|
|
|
|
|
|
|
|
|
505
|
T+
|
|
|
|
|
530
|
|
T+
|
415
|
|
|
|
|
|
|
T+
|
|
590
|
|
|
610
|
|
|
890
|
T+
|
|
1010
|
GT+
|
|
890
|
|
Sticheln
While we waited for Rehana to come, we played a hand of Sticheln. And during the play I was in a position that reminded one of the reasons why I don’t like this game. Jon had already taken negative points. So I am fighting with Adam for first place. A trick comes around and it is my turn to play (I will be the last one playing). Jon is currently winning another negative points trick for him. I have the option to “duck it” and give him more negative points (besides what is currently there). Or I can take it and get three positive points for myself. So, back to what I hate, in this game it is too easy to keep punishing people who are out of contention. You need to balance taking points with your only competition. Unfortunately, I chose the punish Jon approach…