Monthly Archives: July 2008

Happy Fourth of July!

Parachutist

I braved the massive overcrowding at Old Settler’s Park to watch the fireworks. I arrived around 7:30 and parked next to the water park. Strangely enough, with people parking on every available grass location, only a few people parked in this parking lot. I sat on hole 14 and waited. As dusk approached, four parachutists landed on the stage. What that had to do with fireworks, I do not know.

Police ATV

The sun took its sweet time to set. I had to relax and enjoy watching kids run amok — tearing up the construction fencing and climbing up the hills of dirt for the dam. But all was not lost. I saw this police ATV run along the dam after 9 at night. Too bad I guessed wrong and poorly positioned the camera. The shutter speed was 30 seconds at this point.

Kids running amok

The kids weren’t all bad. They did provide me with a photo opportunity. These kids, which you can’t really see (because they won’t stay in one location for 20 seconds), are at least off playing in a safe area.

Fireworks!

The single most annoying phrase of the night was “Oh, look. Fireworks!”. No, really. Isn’t that why you came here tonight? Finally, at 9:23, the show started!

Fireworks #1
Fireworks #2
Fireworks #3

It didn’t really matter what exposure time I used. I set the camera to bulb and manually opened and closed the shutter. The tricky part is in guessing when a single firework would explode and how much of that process you wanted to capture. I kinda liked the non-visual ascents. Usually, when the shells were launched, you could see them rise on a rocket exhaust. But some of them were launched like a mortar shell. You could hear them being fired and then, some time after that, they would explode into brilliance.

The fireworks were over quickly this year. I decided to wait in my truck to see if the traffic situation would clear up. It was a solid line of parked vehicles trying to exit the premises. But after an hour of waiting, nothing changed and I decided to stop-and-inch my way out of the park. Even with both lanes rerouted one way out of the park, 79 was the bottle neck.

Game Day 07/03/2008

Game #1

Monastery

We started off the night (well, day really) with the new Ragnar Brothers game about monks working in a Monastery to complete their prayer. The background was never explained to me, so I have no idea why three different factions of monks are competing to write their special prayer. This game is almost at the other end of the spectrum of rules cohesiveness as Antiquity. The special cases and different phases did not mesh at all.

It is hard to tell after one playing, but, with three players, it seems easy to get hosed. Initially, Ed was start player. He would move onto a spot needing four monks to complete and put two monks there. I would then fill it up leaving Susan all alone with not much to do. This happened a number of times. There is also a feedback mechanism to this game where you can buy more monks to bring in more money. Well, if you didn’t get enough money in the beginning of the game, you are now behind the curve to others who were able to afford those monks.

Another aspect to denying players is to not help them complete a tile. There were situations when Ed places some monks on a tile, I could help him complete it, but I see that if I choose not to, then there is no way that Susan can work with Ed (even if she wanted to). I can get as much money elsewhere and deny Ed money.

And, just to pour salt on the loser’s wounds, once someone completes their prayer, they can now penalize other people’s prayers for a cheaper value than it would cost that person to place it themselves.

Game #2

Tichu

We drove to Chuy’s for some Tichu and Tex-Mex thinking that it would not be that crowded yet. Boy, were we wrong. I should have known better since it was a holiday tomorrow and that tonight would be a virtual Friday. But we were seated quickly.


07/03/2008 The scorecard for a game of Tichu

GT or T bet made or lost

This team scored more points than the other or one twoed

GT/T Team #1 GT/T GT/T Team #2 GT/T
MarkH & Ed DougG & Susan
  45    
-45
T-
T-
10
    -10  
T+
170
    30  
 
260
    40  
  460   GT- -160  
Game #3

Canal Mania

We finished out the night with another Ragnar Brothers game. It is a lighter Age of Steam — although not quicker than AoS. We played with the second revision of the board (I don’t really recall the first version being that broken). I was able to jump out to a huge lead in the beginning of the game and stay there. There were a lot of delivery cubes on my tracks and not that many on other people’s tracks.

Bridge 07/01/2008

bridge score

This game has been calling out for a F.S.M. to me for far too long. I have been trying to get Nick to create a FSM for the bidding convention, but he has been unmotivated. We are currently using this convention (but I don’t know what its parts are called). So, this holiday weekend, I wrote a FSM in Python that reads in a recording of the cards that everyone had and their bids. It came out pretty nice. Although, since it is a character driven FSM, it can get a little ugly when it process words like ‘double’ or ‘pass’. It has to have a state for each character transition. And, when its finished processing, it spits out html below. The players were (N: Stephanie, E: Wayne, S: Mark, W: JohnH).

J 5 3
10 6
10 8
J 10 9 7 5 4
A Q 10 4

N

W         E

S

8 7 6 2
A 8 4 3 7 5 2
3 K Q J 9 7 2
A 8 6 3
K 9
K Q J 9
A 6 5 4
K Q 2

Bidding was as follows:

East South West North
2 2 2nt pass
pass double pass 3♣
pass 3nt redouble pass
pass pass pass pass

A 3 was then led.

The score turned out to be -2

10 8 5
K 10 9 8 3
7 5 2
9 2
9 7

N

W         E

S

K J 6 3
A 7 5 Q J
A K J 9 3 Q 8 6 4
10 7 4 A J 3
A Q 4 2
6 4 2
10
K Q 8 6 5

Bidding was as follows:

South West North East
pass pass pass 1
pass 4 pass pass

A 10 was then led.

The score turned out to be -1

5 4 3
K Q 8 6 4 2
J 3
5 2
K J 10 8

N

W         E

S

A 6
A J 10 7 3
A 10 7 K Q 9 5
K 10 9 6 3 A J 7
Q 9 7 2
9 5
8 6 4 2
Q 8 4

Bidding was as follows:

West North East South
1♣ pass 2 pass
4 pass 4 pass
4nt pass pass pass

A 6 was then led.

The score turned out to be 5

4
Q 10 9 7 5 2
J 6 2
A 9 2
10 2

N

W         E

S

K Q 9 6 5 3
K J 3 8 4
A 10 9 5 8 4
8 6 4 3 K 10 5
A J 8 7
A 6
K Q 7 3
Q J 7

Bidding was as follows:

North East South West
2 3♠ 3nt pass
pass pass pass pass

A 2♠ was then led.

The score turned out to be 3

A Q 9 7 6 2
Q 10 7 3
6
9 4
J

N

W         E

S

10 8 3
J 8 5 2 K 6
Q 9 2 A K J 3
A 10 7 6 3 Q J 5 2
K 5 4
A 9 4
10 8 7 5 4
K 8

Bidding was as follows:

East South West North
1 pass 2 2♠
pass 3 pass 3♠
pass pass pass pass

A K was then led.

The score turned out to be 3