For the first game of the night, we started out with Small World. This is a Vinci reprint. But with changes. Changes that, in my view, weaken the game. And make it lighter and fluffier. My tribes during this game were the Diplomatic Ghouls, the Forrest Giants, and the Seafaring Trolls. I initially started out scoring much less victory points than everyone else. Those Ghouls were perhaps not the best choice. My my next race did so much better. I was able to score a lot of point from the Giants and from the remaining Ghouls left on the board. This was enough to boost me into first place. I coasted into the end with the Trolls (playing only one round with them).
They have simplified the game, shortened the game, and have added a small bit of extra randomness with a die (concerning your last attack). None of these changes are for the better in my opinion. Though they will make the game more appealing to a wider audience.
We ended out the night with Roll Through the Ages. As a push your luck dice game, it ranks highly for me. It is very thematic. And it has some strategy to it. There are different paths you can take. Just keep in mind that this is a dice game.