Game Day 05/27/2006

Game #1

Bunte Runde

We showed up at Tim’s after Disc golfing and lunch. We had six people there and expected more soon, so we started out with a light game. John brought out Bunte Runde and was successful in convincing others to play. I was a little worried there at the start. I wasn’t getting many points. But at the end, I was able to make up for it. And Mary (sitting on my left) got many points as well. And this was enough for the win.

Game #2

Bluff

The call of the dice was heard. It has been a while since I have played this game. Everyone one but Tim was slowly loosing dice. And at one point, everyone had one die (Tim had 4) and an exact match was called. Fortunately, the house rule where you cannot loose your last die saved everyone (and Tim would win). In the end, it was down to me (1 die) and Tim (4 dice). And I was able to successfully whittle him out of dice for the win! In the last round I decided to put the red die out on 1 three. I would call whatever Tim did. I figured that he could either bump it up to 1 four or five. Or 2 of something. Fortunately for me, I guessed his number. So he went with 2 threes. And lost.

Game #3

Railroad Dice 2

I like dice games. Combine that with railroads and you come up with an interesting idea. I first played the second game in the series last December. It is smaller lighter and faster than its predecessor. And it also has a bad vibe in my game group. So I am reduced to playing it elsewhere. Which is funny, because Jon and John from my game group played it with me.

Game #4

Jenseits von Theben

Tim owns a copy of this game (like every other game it seems). And I have been wanting to play it for a while now (ever since Marty started a game of it during a previous visit to Tim’s).

This is a game of digging for treasure. The map contains cities (London, Moscow, …) and archaeological digs. The game lasts for a certain number of years and the week is the unit of time in this game. You can move from location to location, but it costs one week for each leg of your journey. There are four cards on display that can be taken by travelling to the city on the card and waiting the time specified on the card. These cards can give you specialized knowledge about one archaeological site, generalized knowledge about all sites, shovels (get extra cards during a dig), assistants (get extra general knowledge), and other special abilities. The main goal of this game is to dig for cards. Each site has 12 treasure cards in a deck with 16 blank cards and 2 knowledge cards. When you dig for cards you consult a table where you look up your knowledge about the site and decide how many weeks you want in return for a certain number of cards. For example, a knowledge level of 6 will give you the following cards for the corresponding weeks (1:1 2:2 3:4 4:6 5:9 6:12). You can only dig at any given site once per year (baring a special card, of course). You shuffle the deck and draw the cards. Any treasure cards that you turn up you can keep for victory points.

Also, exhibition cards can be turned up during the corse of game play. When one of these cards are revealed, an exihibition will be announced to take place at a certain city during a certain week of the year. Only specified treasures from dig sites will be shown. Anyone who is in the city at the time can play. The number of cards plus a dice roll will determine who keeps the exihibition card which will give victory points at the end of the game.

When the game is over, a final test is performed. For each of the five sites, whoever has the most knowledge will get 4 points. Also, whoever has the strongest knowledge in their weakest area will get 7 points.

This was an interesting game and one that I would be willing to play again. Too bad it is so hard to come by. Adam was the unluckiest one during the game. In 18 cards that he dug up, only 4 were treasure cards. Consequently, he lost the game. I got second place and Jon first. I was really worried about Robert. He collected 7 Congress cards which gave him 28 victory points (via a triangle scoring). But I was able to beat him out since he did not collect that many treasure cards.